Monday, 24 January 2011

Caledonian Uprising 2011 (Day 1)

Caledonian Uprising 2011, my first tournament under 5th edition 40k and my first 2 day tournament for several years. I was a little worried I'd be facing a day of beardy nasty armies that would table me in 2 turns. The venue was Maelstrom Games in Mansfield, which was really nice. Gaming store downstairs, which was handy cos I forgot my dice.... DOH, along side a bar with gaming tables upstairs. Room for about 50 tables it looked like, but my god it got hot and a little rank by Sunday Afternoon. A couple of windows that could open would have been nice.

Game 1: Seize Ground / Dawn of War vs Space Wolves

My opponent Gav took first turn and with my
Single Rhino and Demon Prince tucked firmly out of site deployed most of his army in a large firing line on the other side of the board. It didn't look good. Several Razorbacks with troops inside, 2 packs of Long Fangs with 4 missile launchers each, it didn't look good for my dash across the board. Turn 1 to 3 went very quickly. Weirdly my Rhino's took very little punishment as they crossed the board. A series of misses by the Longfangs and the smoke launchers doing their thing saw the rhino's largely undamaged as they raced across the board.

End of turn 3 and Khorne is ready to strike and send those little doggies packing, the demon bombs are landing, the obliterators we're hitting home........ Then i was introduced to the Space Wolves counter charge skill. The carnage was brutal! Chainswords crashed together, Beserkers got furious and skulls were reaped. And yes that little black disc my troops are merrily running past is an objective. Can you see where this is going?

As the turns rolled on it became increasingly obvious that Khorne wasn't winning the war of attrition. By turn 5 the side looked significantly smaller, especially on my side. One of my demon princes died in combat to rolling too many 1s in combat resolution, my terminators were also killed when i failed to make a small number of 2+ saves. The final picture is taken in turn 5, you'll notice the lack of red troops. The end result was a 2 - 1 loss to me on objectives.

RESULT: Loss, 5 Tournament points

Game 2: Capture and Control / Pitched Battle vs Imperial Guards

This was a game i dreaded when i learnt my opponent's army. I'd been warned that guard were currently the top army in the circuit and that Hydra's and Vendettas were nasty. Luckily I was facing a 'generic' guard army if a little heavy on the big tanks.
Turn 1 he blew up 2 of my 3 rhinos, not a good start. However against most odds the foot slogging beserkers
managed to foot slog their way across the board using the cover. When we got close we introduced the Imperial Guard tanks to a world of close combat pain! Demon princes ripped opened tanks, Guards were sent scattering by beserkers, securing his objective. However the squad holding my objective were facing the full force of most of his tanks! and despite going to ground every turn were being whittled down. In turn 4 his vendetta shot forward and dropped a unit of Guard near the objective .... had the Chaos gods fumbled another objective based game in their thirst for blood?
Luckily my Terminators hadn't been seen all game, and chose this minute to appear from their battle barge. 4 Melta shots later and the Vendetta was gone, the following turn the guard squad also faced a twin linked flamer from the obliterator left near the objective and the power weapons of the terminators.
RESULT: Win, 15 Tournament points

Game 3: Annihilation / Spearhead vs Orks
This was without doubt one of the funnest games I've played of 40k in a long time. Against Gill a fellow Yorker and someone I've known off an on for several years now. His massive Ork army featured Killa cans, Deff dread, Kustom force fields and boyz. He was also nominated for best painted army too so it was nice to look at. What made it funny was two armies that are normally renown for their close combat savagery stood back and engaged in a long range fire fight.

Now I need to point out that in the "long range" category my army has 4 guns with a range over 24" and only 4 more in 12" to 24" range. So it was with great amusement that my 4 obliterators opened up. In turn 1 they popped 2 Deff Copters (2 Kill points) in turn 2 they killed the 2 deff dread (2 kill points). My Terminators deep struck next the forward unit of Killa Can and killed them with Melta death. Gill returned fire popping rhinos and killing Demon bombs sent in to give cover. However the majority of the Berserkers and Boyz just stood there and watched. Eventually the Demon Princes got bored and jump into the 2nd unit of Killa Cans pulling their arms off and then lept to the Loota boyz in the ruin, after a hail of attacks and a lucky snake eyes for his leadership roll this was the scene that ended turn 5 and as it transpired the game.
In the end it was 5 kill points to 4 and my 2nd win.
Result: Win, 16 Tournament points

With Day 1 complete there was a pub quiz and socialising before bed and a fresh day of gaming to face the next day.

Day 2 to follow .......

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