Saturday, 12 February 2011

Yorkshire Open - York heat

Although a fun day it was another disappointing result for the Chaos Space Marines :( This time an outing for the World Eaters, at 1800pts my army was

Daemon Prince, Mark of Nurgle, Wings, Warp Time
Daemon Prince, Mark of Nurgle, Wings, Warp Time
8 Khorne Beserkers, Champion with Powerfist, Rhino with Extra Armour
8 Khorne Beserkers, Champion with Powerfist, Rhino with Extra Armour
8 Khorne Beserkers, Champion with Powerfist, Rhino with Extra Armour
8 Summoned Daemons
8 Summoned Daemons
3 Terminators, 3 Combi Meltas, Powerfist, Icon of Khorne
2 Obliterators
2 Obliterators

So the same payload I took to Cal Uprising, minus a terminator but Mark of Nurgle and Extra Armour bought. I hoped for a reasonable result to wash away the bad taste from Vapnartak, but sadly .....

Game 1 - Capture and Control / Dawn of War vs. Imperial Guard
It wasn't the full blown leaf blower army that was present and for that i was relieved. It did feature a lot of Russ variant tanks which I was nervous about, as cracking armour is something this army struggles with (well one of many things). However I think he made a slight tactical mistake in deployment by deploying across a lot of his baseline, I was able to deploy in a tight bunch on one flank and use a large building (the one with the dice on) to screen my advance from a couple of his Russ' and a Plasma Cannon armed sentinel squad. That said one of my Rhinos was popped as we spread across the board, and those pie plate Str 9 attacks from Russ' really do mess up my Beserkers. However by turn 4 we were in amongst the Imperial Guard and giving them what for. My Beserkers and Obliterators were tearing though his tanks, but once again the Daemon Princes seem to attract a lot of the enemy fire and didn't  really achieve much. With a small squad or Beserkers parked on my objective after loosing 5 of their squad in the opening turn things were looking up. All i needed to was get him out of the building at the top of the photo where his objective was lurking. Sadly the game finished on Turn 5 and I wasn't able to shake the last man from the building. ONE MAN!! dammit one lone guardsman cost me the 20 - 0 massacre. Oh well.

Result - Minor Victory ( 13 - 7)

Game 2 - Sieze ground / Spearhead vs. Imperial Guard (again)

This time the army began to take on Leafblower properties, there were no Hydras but there were a lot of Vendettas and a Valkyrie. Winning the first turn roll my opponent, James, forced me into the a corner of the board with little cover, while his tanks got to set up most hull down in the ruins in his corner. I decided to leave a Rhino and Daemon Prince in reserve as well as my Terminators, Daemons and Obliterators. I hoped to come in on the board edge and rush into combat or the objectives close to the table edge. With hindsight I could probably have left another rhino and daemon prince off the board since they got pretty shot up in the first turn. However as is the way of reserves they turned up in dribs and drabs (Daemon Prince & Beserkers Trn2, Oblierators Trn3, Terminators Trn4 & Daemons Trn5). 
This was annoying to say the least but did mean that I had icons fairly well across the board when things were deep striking. My big issues was the flying transports, they kept dropping troops off on objective and then flying off to contest others, I really could do little to stop them. I managed to down one of them but the other 2 kept going. The Beserkers were chewing up his troops but taking damage in return, once again the Daemon Princes didn't really do a huge amount and were taken out by either plasma or melta fire.


Result - Draw (10 - 10)

Game 3 Annihilation / Pitched Battle vs. Grey Knights


I was hoping for a good win here. The Grey Knights lacks much serious long range firepower and the Beserkers are meant to be monsters in close combat .... aren't they? Due to choosing to deploy first I did find myself slight on the wrong side of the board compared to the majority of the Grey Knights.
However my assumption on his firepower was proven largely right as the rhinos, Obliterators and Daemon Princes advanced relatively unscathed. At the start of turn 3 I looked to be in position for a wholesale slaughter as most of my units were poised for assaults.








It just didn't work out that way, and this is where i got really demoralised about the army. I know we can't shoot, when I lose to not be able to pop tanks or skimmers its frustrating, but i realise as a Khorne army that's not my thing. But to be beaten in close combat by a bunch of not even CC specialist assault troops just makes me want to quit. It seems it doesn't matter how many Str5 attacks the Beserkers land on power armour, because they can't be given many power weapons they just get mullered. Yes they take several models from the squad but usually loose half they're number in return meaning they don't have to the weight to fight on. Needless to say this is what happened here and Beserkers


Result - Loss ( 0 - 20)

Overall i came 15th out of 20 so I'm not that happy with the Chaos Marines, we just don't seem able to score the crushing victories needed to get better placing. We either scrap a win or loose badly. Got a couple of ideas for a new version of the army dropping the Princes, Obliterators and Daemons in favour of more CC troops and a Landraider. Will see if I can get it assembled and tested in time for the UK GT in March. Otherwise I need to start planning a whole new army for future tournaments.

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