Tuesday, 12 April 2011

Apocalypse at the Garrison

So this Saturday at the Garrison I took part in an Apoc game of 40k. Roughly speaking it was the forces of Chaos defending a spaceport from an attacking Imperial force. There was a slight fudge with some Imperial Space Marines fighting on the side of Chaos, and an interesting little plot twist whereby some Grey Knights joined the Chaos. The fluff here was one of the missions the Chaos had to accomplish was to recover a grimoire of Demon knowledge from an outlying tower, so the Grey Knight were clearly here to get it for themselves ;)

 I'm obviously not going to list the armies involve but the Chaos army featured 2 Warhounds, a Bane Blade and a Brass Scorpion, whilst the Imperial had 4 Baneblade variants. Chaos were deployed in the ruins remains of a walled city. Whilst the Imperial forces attacked down both sides of the L shaped board.

It wasn't a normal Apoc game, so the objectives were theme related. The main objective was to hold the starport (the round building in the photo). This was worth 5vp. There was also a secondary objective for each side. The Imperial player had to destroy the Daemon arch in the back of our deployment zone. This was immune to all firing and could only be destroyed in hand to hand. It was an AV13 immobile vehicle for these purposes.
The forces of Chaos had to recover a grimiore of Daemon knowledge from the grey building at the end of the board (the one with the sign of Tzeentch on). To do this one our models had to end it's turn in base to base contact with the building to pick up the counter and then make it back to the starport. Not a simple mission when you think 10k pts of Ultramarines and Space Wolves would be in the way.





On top of the team missions, each general had their own secret mission to complete.
  • I had to kill Commissar Yarrick with my Brass Scorpion super heavy, not an easy prospect as Yarrick was in a Baneblade variant surrounded by other Baneblade variants and from experience Brass Scorpions tend to be targeted heavily
The other Chaos generals had;
  • Personally shoot down 2 of the 4 flyer's (the thunderbolt bomber and one of the Valkyries)
  • Keep 1 of his 2 DeathKnight alive.
For the forces of good the mission were;
  • Get one of the two Lone Wolves on top of the gate, on his own.
  • Have the last dreadnought on the board (tricky given he has 2 dreadnoughts and the forces of Chaos had 8 between us)
  • Have Yarrick kill at least his own points worth of Chaos, personally.
  • Finish with at least one unit inside the Chaos deployment zone.


With the forces of Chaos failing to seize initiative, the Imperial side took first turn. A couple of the generals had joined the game at the last minute so in Turn1 2000pts of Imperial guard rolled onto the board. A lot of this was represented by a heavy contignent of Leman Russ tanks, Manticores and Basalisks parked at the end of the board (right next to the Chaos objective building.... drat). The space wolf contigent drove forward in their assortment of Rhinos and Landraiders trying to close on the Chaos held walls. On the other flank the massed Superheavy tanks rumbled forward supported my more Leman Russ and Chimeras.

 In the firing phase the Chaos Super Heavies bore the brunt of the aggresssion. My Brass Scorpion was uncerimoniiously shot to pieces by 2 of the super heavies. Luckily for us it didn't go Super Nova and only wrecked. One of the Warhound titans phased the remaining of the fire power with the remaining 2 superheavy tanks and the Imperial guard artillery pieces stripping off all it's void shields and removing all but one of it's structure points. On the other side the dreadnought came under a lot of fire. With hindsight, now we know their mission, it's obvious why this was the case, but at the time it was just assumed they were the easiest targets as 5 of them were defending a breach in the wall. All in all their firing was less troublesome than i thought it would have been.

Now it was the Chaos' turn. Our extra general brought on 2000pts of Grey Knight (yes a little odd I realise) in a very aggressive move his 2 deathknights deep struck onto our objective building at the far end. The Khorne battleline swarmed forward to avenge the death of Scorpy whilst the other flank mostly stood their ground an readied to fire on the advancing Space Wolves and Ultramarines .
 In the firing phase the Titans turned their anger on the the super heavies. In a blaze of fire Yarrick super heavy exploded sending debris flying in all directions. Other superheavies were rocked by battle cannons and las cannons. On the other side the space wolves vehicles took a pounding scattering many of the Sons of Fenris onto the battlefield.

In the assault phase one of the Khorne daemon princes leapt into combat with a 2nd super heavy. In a flurry of blows he reduced a untouched tank to a ball of fire, sadly the already injured Prince was struck in the chest by a flying armour plate and killed. However the forces of Chaos had destroyed 2 of the Imperial super heavies.

Then it started raining drop pods, slowly to start with a single drop pod touching down on the starport. Space wolf Terminators lumbered out and blew up the Thunderfire cannon, however for their success the Iron warrior havoks turned their Las Cannons and Autocannons on them and cut them down.

  The fighting on the space marine flank was also getting violent. Spacewolves were crashing into Iron Warriors and Chaos Space marines across the entire front line. The fighting was interrupted by a massive crash as the first of the titans toppled over and crashed to the ground. Destroyed by the remaining super heavy tanks and artillery.

In the distraction though the Grey Knights had struck, although one of their Dread Knights had been destroyed the other was now wading through the defenders of our objective building and had seized the objective marker.

More drop pods rained down on the starport, this time accompanied by a number of Valkyries as the forces for good made another attempt to take the starport. This time the Iron Warrior havok were overwhelmed and killed off. Only the Techmarie was stopping the Imperial controlling the starport.

However the Chaos counter assault was as brutal as the Imperial strike had been, with Possessed and Marines leaping onto the starport and vehicles and heavy weapons from the surrounding area opening fire. At this point the Chaos side also revealed a sneaky trick. The Dreadknight in possession of the objective marker was teleported back into the Chaos deployment zone. This sneaky little trick look set to win us 5 more vp. However the Imperial had a trick or two up their sleeves and a Imperial Guard demo team leapt from one of the Valk and proceeded to blow up our Chaos gateway in close combat.

In the final turns of the game the Chaos forces swept the area around the starport clear of Imperial forces, but they were encroaching on all sides.

As the final whistle went the forces of Chaos had won 17 - 12, we'd completed 2 of our 3 secret missions (ok so i was the only one not to have completed mine) and the forces of the Imperial had completed 2 of there's too. Remarkable they managed to destroy all our dreadnoughts while keeping one of there's alive!

It was a very enjoyable game and one I hope to repeat. Keeping the generals per side to only 3 or 4 make the game run a lot smoother, which help. Would be nice to have an apoc game which isn't Imperial and Chaos though. Don't think I've played Eldar in an apoc game yet.

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