Wednesday, 10 October 2012

Chaos Space Marine Filth

During an evening chat over skype with Sean Gill we were tossing around ideas for tournament armies using the new Chaos Codex. We hit upon a fairly well known CSM list, but I think I’ve found a really horrible twist to it. Now I must point out the list is based on a fairly massive assumption. At the moment the Rules As Written for Typhus state that no options can be bought for the zombie pack he can turn cultists into, however I’m assuming that this was never meant to include buying extra men for the squad and that hopefully an FAQ downstream will correct this so packs of 30 zombies can be bought. On this assumption the list I came up with is.

Typhus
30 Plague Zombies
30 Plague Zombies
30 Plague Zombies
30 Plague Zombies
30 Plague Zombies
30 Plague Zombies

Epidemius
10 Plague Bearers
3 Nurglings

This still leaves around 500pts to buy some more stuff, probably Obliterators with MoN or a Daemon Prince or the like.

What’s so nasty about this? Well everyone knows about Epidemius’ tally and once 20 casualties have been caused everything in the army will be poison 4+, FNP 3+ and Ignoring all armour. No imagine being charged by a unit of those zombies, suddenly its not looking so happy for those boys in power armour. However the real filth is how you get to a tally of 20.

Typhus has the Destroyer Hive special rule. Assuming Epidemius and his Plague Bearer unit landed in the first wave at the start of turn 2, you bunch up one of the Zombie units around Typhus, packing in them close. At the start of the assault phase (it makes no reference to Typhus having to be in combat) he unleashed the Hive. Centre a large blast template over Typhus which should cover all 30 zombies. Each on takes a Str4 Ap2 wound. 30 Hits, 20 Wounds 15 deaths. That’s the majority of the tally complete, assuming the extra 500pts you chose can deal 5 more deaths, and 4 Obliterators can easy do that with Assault Cannons, at the end of turn 1 you’ve on full Tally, all those zombies are now 3+ FNP (who needs power armour) wounding on 2+ and ignoring all armour. The Obliterators’ Las Cannons are now free to deal with an Tanks because I don’t think there’s a unit out there that can survive a charge from this lot now.

The questions are, when will GW FAQ the zombies and can I lower myself to use such filth.

5 comments:

  1. Ok I agree that plague zombies are not intended to be limited to 10 a squad. BUT the do not have the mark of nurgle nor are a nurgle daemonic unit - no where does it say nurgle plague zombies. So they don't get the benefit of Epidemus. A friend on the inside said this was the reason for not letting them take upgrades. Otherwise they would be T4 and have all the jazz from epidemus which is game breaking.

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  2. Thinking of getting a nurgle army. But as Neil said it won't work. Plus necron flier army would eat it you have no guns it's very slow

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  3. Rats, didn't notice that. Good thing my unilateral army I'm play testing this weekend is Iron Warrior gun line. :)

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  4. Replies
    1. 10 Noise Marine, full sonics
      10 Noise Marine, full sonics
      5 Noise Marines bolters and CC
      5 Noise Marines bolters and CC
      20 cultists
      Forgefiend
      Forgefiend
      Helldrake

      Few more points to spend but it should be a lot of shots

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