Sunday, 7 April 2013

UK GT Final 2013 Post Mortem

I say it’s a post mortem as my performance at the recent GT final was pretty dead. I don’t intend to go through a turn by turn write up as I did for Caledonia, mainly because it will only depress me more. What I will go through is some high level highlights, match-up, good units, poor units and overall thoughts.

Firstly lets be fair, the GT final was always going to be a competitive affair. Everyone in the room had finished in the top 50% of one of the heats, so it was an achievement to have qualified. It was 1850pts with 40K approved Forge World units allowed.  It was a win/loss/draw system which does have its advantages and disadvantages. Tyranids can struggle to smash opponents in a typical 20pts system as we tend to loose a lot of our units crossing the board, but it is frustrating to be just pipped to a win and to leave with effectively nothing. Overall the event was well organised, but did highlight that a 1850pt game of 6th edition is a struggle to finish in 2hr 30mins. It’s something I need to address for Adepticon. The list I settled on was ;-

HQ1 – Swarmlord (280) [280pts]
HQ2 – Hive Tyrant (155), Wings (60), 2x Twin Linked Devourers (30), Old Adversary (25) [280pts]
Troop1- Tervigon (160), Catalyst (15), Onslaught (15), Toxin Sacs (10), Adrenal Glands (10) [210pts]
Troop2 - Tervigon (160), Catalyst (15), Onslaught (15), Toxin Sacs (10), Adrenal Glands (10) [210pts]
Troop3 – 15 Gaunts (75) [75pts]
Troop4 – 15 Gaunts (75) [75pts]
Troop5 – 15 Gaunts (75), Devourers(75), Transport1 [150pts]
Elite1 – 2 Hive Guard (100) [100pts]
Elite2 – 2 Hive Guard (100) [100pts]
Elite3 – Doom of (90),Transport2 [90pts
Fast1 – 15 Gargoyles (90), Toxin Sacs (15) [105pts]
Heavy1 – Biovore (45) [45pts]
Heavy2 – Biovore (45) [45pts]
Transport1 – Mycetic Spore (40) [40pts]
Transport2 – Mycetic Spore (40) [40pts]

Another trial outing for the Swarmlord, to see if he could earn himself a ticket to Adepticon. Also I’d taken more Hive Guard as I suspected a heavier mech based meta there.

Game wise I came away with 2 win and 4 losses. The whole of my second day was pretty awful. Nothing to do with the opponents I face personally, but 3 games of terrible matchups where there was very little to nothing I could to disrupt my opponents plan or implement one of my own. Things I learnt about Tyranids from a matchup point of view.

  • Tyranids simply can’t deal with flyers. This can be mitigated by ignoring them in some cases, but specifically Helldrakes and Grey Knight Storm Ravens are just impossible to beat. The Helldrakes can pretty much do what they want with little comeback and are easily capable of destroying monstrous creatures and hordes alike. I do think I need to hold back my flying Tyrants against Helldra to try to ensure that after they’ve flown onto the board I can swoop behind and shoot their rear armour, plus it will prevent the vector strikes on the Tyrants. The mind strike missiles of the Storm Ravens will easily destroy my synapse creatures with minimal effort.
  • Certain Forge World models are horribly broken. I faced two Warp Hunters in game 5 and their barrage 36” range D-Cannons are just ridiculous. The Swardlord was instant killed by one in his first turn of firing with absolutely no possible way for me to defend against it. 
The meta also seems to be shifting back toward more vehicle spam, the Necron army I faced feature 5 AV13 vehicles and 4 flyers which I simply just couldn’t touch. They moved around with almost complete immunity killing the monstrous creatures at range. I also don't like Helldrakes or Bastions both of which I didn't really have a solution to.

With regard to specific units and their performances

Swarmlord – He’s just not fast enough. He also cost me a game by not being able to kill the Dark Eldar Baron in a round of combat. Of the six games I played him he didn’t stand out in any of them and indeed in two gave away first blood. He may work better if he had a Tyrant Guard with him, but I’m not sure. For Adepticon I think the two flying Tyrants will be used.  

Tervigons / Gaunts – Pretty much the stand out units in the army and the real work horses. Tervigons holding the relic are a nightmare to put down and in at least two of my games they were spawning Gaunts all game. So much so that I may have to consider trying to paint more Gaunts to take to America. 

Doom! – The Doom was his usual hit and miss. In one game he dropped, took four wounds of the enemy’s Swarmlord and murdered dozen of Gaunts that his Tervigons kept spawning. In another he landed took a stray round from my own Biovore, before dying to the first melta shot fire at him. This said I think he’s worth the points for the fear alone that many armies have for him, and how he can disrupt a players deployment and movement just to prevent a juicy spot from appearing for him to land in. 

Gargoyles – These winged little Gaunts under performed somewhat this weekend. Being a fraction of on a inch outside of synapse in my last game meant they fled from combat against a dread knight totally collapsing my flank. I think I still need to work out how best to use the faster Gaunts. 

Hive Guard – These were also a little under whelming. If the enemy force featured vehicles which they could prey on, my opponents were quick to deal with them. Their 24” range really is a barrier to this as most of the tanks they want to prey on have much longer ranges and so will simply stay out of range. They are also not a viable anti air unit as they simply can’t hit them.

Biovores - Again under performed, but I'm still yet to face a real blob so they might just have not had the oppotunity to shine.

Overall I'm pretty disappointed with the performance and it hasn't left me in a good mood with the Tyranids. They've got a least two more oppotunities to perform as I'll have little replace them for the Throne of Skulls in May and they definately have to travel to Adepticon in a weeks time. However I've joined in the 40K UK Age of Armies campaign, so there's a replacement army in the making, who prevails for the latter half of 2013 is still to be seen.

No comments:

Post a Comment