Monday, 14 October 2013

Hull's Angels Charity Tournament


So a couple of weekends ago I attend my first 40k tournament in almost 6 months (excluding playing ringers in some of the York tournaments). The Hull’s Angels charity tournament is a one day affair to raise money for Help the Heroes. It’s fair to say it a local tournament and the competitiveness of the players reflects this. There weren’t any of the really tweaked meta lists you’d expect to find at the more competitive tournaments and it was a more gentle return to competitive gaming. I decided to take along my Space Wolves to the tournament, but rather than the previous razorback spam I’d used the last time the Wolves came out to play, this time I took a drop list. The army list was built to tackle some of the current meta lists and was ;-

Rune Priest with Bolter
Rune Priest
Rune Priest with Melta Bomb
Wolf Priest
8 Grey Hunters with Meltagun and Wolf Standard in a Drop Pod
8 Grey Hunters with Meltagun and Wolf Standard in a Drop Pod
8 Grey Hunters with Meltagun and Wolf Standard in a Drop Pod
8 Grey Hunters with Meltagun and Wolf Standard in a Drop Pod
5 Grey Hunters with Flamer in a Drop Pod
5 Grey Hunters with Flamer in a Drop Pod
6 Wolf Guard with Combi-Plasma in a Drop Pod
4 Wolf Guard with Combi-Melta
5 Long Fangs with 4 Missile Launchers
5 Long Fangs with 4 Missile Launchers

The tactics are pretty simple, the Long Fangs deploy on the board whilst the rest of the army drop in the face of the opponent. The Wolf Priest teams with the combi-plasma wolf guard to give them preferred enemy. This unit was meant to hunt Riptides, especially ones with the wargear which allows them to deny the witch on 4D6. Once he’s been killed in a hail of plasma the Rune Priests can unleash hell.

There were a couple of unusual rules for this tournament, your warlord trait was rolled once during the first game and then kept for the remaining games. Similarly psychic powers were rolled once and kept. As a result I had less flexibility around swapping to and from Jaws. I opted to switch one Rune Priest to divination and got prescience, he'd hang back with the Long Fangs to increase their chances against flyers. I still don’t want to face many flyers as I think it is one aspect I’ll struggle against.

Sadly I forgot to pick up my score sheet at the end of the tournament and with my terrible memory for name it means I can't remember my opponent's names, sorry guys.

Round 1 vs Orks

Orks! Thousands of them! Well over a hundred at least. My first round opponent had a horde Ork army. The army was made up of ;
2 Warpheads
2 Units of Nobs with Combi scorchas in Trukks
3 Units of 30 Boys
3 DakkaJets
10 Lootas

So Flyers to start with. The mission was Dawn of War / Relic. Relic is an interesting mission for a drop pod army. We are quite capable of raining pods on or around the relic, one unit of Grey Hunters picks up the relic whilst the remaing units run interference and block the opponents army from getting to them. The Orks spread out along the full board length with the Trukks at either end. I took advantage of his deployment by bringing my initial wave of pods down on one side. Starting from the centre so I immediately had control of the relic I dropped down in front of two of the big units Orks and a single Trukk on my left flank. I chose the left side since the only difference was there were no Lootas on this side. My combi-plasma pack landed near his trukk and after cracking it open with a Missile Launcher from the Long Fangs, they poured rapid firing plasma shot into the Nobs and Warphead. Sadly with a 5+ invulnerable save and feel no pain, despite causing 9 wounds I only managed to remove two Nobs. The Grey Hunters did a much better job, removing 19 of one of the mobs and 10 from another.

The Orks attempted to counter attack but discovered that the Grey Hunters are pretty good in a fight too. The Smaller mob was wiped out by the combined overwatch and combat from a single pack, whilst the medium mob was locked in combat with another squad. Some luck from the Warphead meant it teleported itself and his squad away from the Wolf Priest and Wolf Guard and next to my unit holding the Relic, and managed to burn out the Relic holder.

Turn two and more pods rained down. Two five man squads landed forward of the relic, hoping to burn out some Orks but also block there approach to the centre, meanwhile the third squad landed and scooped up the Relic. More mass firepower and combat completely destroyed a 2nd mob whilst reducing the 3rd to 50% of its original size. One of the Dakka Jets arrived from reserves and shot up the squad carrying the Relic, but was shot down the following turn by the Long Fangs. By the end of turn three there were less than a dozen Orks boyz left from the mobs, the Lootas, a few nobs and two Dakka Jets still in reserve. With time running out my opponent conceded as I had currently scored all three secondary objectives and the relic was slowly making its way back into my deployment zone, behind a screen of drop pods and Grey Hunters.


Round 2 vs Space Marines

Round 2 saw me facing off against a Blood Angel army, his army also featured 3 drop pods (there were jokes made about how the battle barges in orbit launching these pods didn’t notice the other one, but hey). He was using
Captain
Librarian
2 Tactical squads in pods
1 assault squad in a pod
1 small assault squad (riding in one of the Storm Ravens)
Terminators squad
Scout squad
2 Storm Ravens

More flyers! Oh the joy. With the mission being Crusade (4 Objectives) with Vanguard deployment and the objectives mostly located on my side of the board I chose to go second to ensure my pods got the drop on his marines. The marines deployed one tactical squad and his Terminators right in his corner near one objectives, I think this was a mistake which he came to realise when I simply ensured that I remained out of range of this section of the army for the majority of the match. The remaining marines dropped down around one of the objective near the centre of the board.

When I dropped in I landed my four grey hunter packs around his two squads and opened fire, wiping out the assault marines. The second squad of marines survived a little longer but when outnumbered 4 – 1 by Grey Hunters it wasn’t going to last forever. His last troop choice and Terminators realised they could simply defend their objective as I controlled two of them so they began to advance toward the centre. Unfortunately the Wolf Guard with combi-plasma had failed to arrive from reserve until turn four, landed near the advancing marines and wiped them out. It was the Storm Ravens that were causing me issues. The Long fangs were only grazing the paint work, I’d removed 2 hull points of one and the other was untouched, and they were chewing up my Fangs and Hunters. However eventually the assault squad inside disembarked and move towards an objective. Ignoring the now hovering Storm Raven the Long Fangs blew apart the Blood Angels removing the last of their troop selection. It was not down to three pack of Grey Hunters to hold onto one objective under heavy fire, which with a combination or armour save and cover saves they did, to score my second victory.

Round 3 vs. Chaos Daemons

Now the tournament was a relaxed friendly affair. However the decision to make the final round only 90mins long because they were running behind schedule was a little odd. I was facing off against a Daemon army which featured.

Daemon Prince (no Wings)
4 Heralds (Two Nurgle, Skulltaker and Karnak)
3 Units of Plague bearers
1 unit of Bloodletters
1 unit of Fleshhounds
3 Soul Grinders
3 Nurgling bases.

The mission was Kill points which is never a good one for drop lists. The Daemons deployed in a line along the length of his board so the Wolves came down aggressively on one extreme flank. In the initial landing a SoulGrinder was taken out my melta fire whilst the Nurglings and a unit of Plaguebearers were mauled. In the Daemon’s turn they attempted to charge the Grey Hunters, but the Nurlgings were cut down by overwatch whilst the Plaguebears and Herald were locked into combat, lost and died to the instability test. In the second turn the remaining drop pods landed. The Flamers squads both opened up on the Bloodletters and Skull Taker incinerating both with flame and bolter fire. Meanwhile another Soul Grinder was popped by melta fire from the newly arrive Grey Hunters. The last remaining Soul grinder was locked in combat with Grey Hunters and unfortunately the Rune Priest with a Melta Bomb, the first attach only manage to destroy a weapon, but it didn’t look good for the SoulGrinder. Due to the timing issues that’s where it ended, however once again my opponent concede the win to me given I was already heavily ahead on Kill points and he was struggling to get to my drop pods (the usual easy kill points in the army) due to the wall of advancing Space Wolves.

This meant I was three for three in win, unfortunately so was one other person in the tournament and so the TO decided a battle of the warlords would determine 1st vs. 2nd. Unfortunately my relatively cheap force multiplier Wolf Priest face off against a Space Marine commander beat stick, complete with 2+ save and Thunder Hammer. Although I struck first and managed to score 4 wounds (2 of which he failed to save) the Commander caused a single wound back, I failed my 4+ inv save and was double tapped out. Still I was happy with my 2nd place and it was a good run out with the marines.

Lessons Learnt.
The army struggle in one aspect, flyers. I think I need to do something to have some answer to them. For Blog wars I need to add in a special character so I might chig the points around and get an Aegis and Quad gun for the Long Fangs to man, either that or get Njal, his lightning still hits flyers right?




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