Friday, 6 December 2013

Tournament Future for 2014


So I'm trying to get my 40k mojo back and attending a few tournament before Adepticon. Whilst I had fun playing with the drop Wolf list at Blog Wars I'm not sure it that competitive especially not in the next two tournaments I've got booked in. Caledonia Uprising and Winter Wars are both run from the same rules pack and operate with two missions each game, one primary, one secondary. Sadly Purge the Alien (kill points) is in all five missions, making a drop list particularly poor. So I'm giving Marines a go. I've come up with the following list so far.

Tigurius
Captain on Bike with Storm Shield and Relic Blade
10 Tacitcal Marines, Plasma Gun in Rhino
10 Tacitcal Marines, Plasma Gun in Rhino
5 Marine Bikers, 2 Grav Guns
5 Marine Bikers, 2 Grav Guns
Thunderfire Cannon
Thunderfire Cannon
Storm Talon with SkyHammer Missiles
Storm Talon with SkyHammer Missiles

Rune Priest
8 Grey Hunters, Wolf Standard, Melta Gun in Drop Pod

Ordo Xenos Inquisitor, 3 x Servo Skulls, Psychotrope Grenades, Power Armour

 I think its got lots of useful tools to deal with the various threats my main concern is how well they actually gel together as an army. The bikes can handle the monstrous creatures such as Riptides and Wraith Knights, the Storm Talons are pretty good at handling air threats and if I get first turn against a Screamer Star or Seer Council the Thunderfire Cannon can mess them up, badly.

I've a few extra points spare and I'm not sure how to spend them. Possible option include a Stalker for a little more anti-air, beefing up the Captain to a Chapter Master and giving him a few more toys or possibly getting the Inquisitor power level 1 and toys.

Thoughts?

5 comments:

  1. My question straight away would be where is the Inquisitor going and what is he really going to buff with the Psycojoke Grenades? Right now he is going to be walking with some Tacticals and I just don't see that working.

    As for what to spend points on. If you are going for more Anti Air take a Hunter over a Stalker. Why? Because remembering that having Skyfire lets you shoot skimmers at full BS means you are shooting an S7 Armour Bane shot at Wave Serpents, Skyrays etc. Which is just so much better than straight up S7, even if it is 4 shots and twin-linked (I will try to find the maths hammer link on Dakka that shows this).

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  2. The plan was to send the inquisitor with the wolves in the pod. Once I've got his skulls in play he's mostly done unless I give him level 1 for divination. It gives them them ld 10 and if charged the benefits of the grenades.

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    1. Correct me if I am wrong but it does say in the Rule Book that Allies cannot ride in each others transports regardless of the level of Alliance.

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    2. Was going to check but appear to have lost my mini rule book. Might drop the grenades and give him psychic to hang out with a thunder fire cannon then.

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    3. It is one of those super overlooked rules but it is there in the allies section. Trust me - I fell foul of it myself a while ago

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