Monday, 15 September 2014

Thoughts on Halifaux - Stake a Claim strategy


So the next Malifaux tournament I'm off to is Halifaux. This tournament is a little different as there are varying soul stone levels in each of the games. I'm going to try to plan ahead a little as some of these encounters are quite different. 

The first round is 30 soul stone, standard deployment and stake a claim strategy. We obviously don't know the schemes being run but already this round introduces some interesting questions. With only 30 stones the crews are going to be small, but stake a claim also requires people to get into the enemy zone quickly. As it's not scheme markers your dropping a lot of other crews scheme markers tricks don't work, but also given that the action removes all markers within 6" of the model and then places one a move of 6" away from the last marker will mean its removed, see FAQ for confirmation that a 6" move still puts a model within 6" of its starting point. This pretty much neutralises all chance of a Ten Thunder model placing a marker in two consecutive turns. The only pushes available to us are to either push 6" or push the models Wk value. Given that almost nothing in the faction has a walk higher than 6 it means only masters can be pushed, then walk, then place a marker. So do i dedicate my master to simply place markers in the opponents zone? 


Misaki with Kamaitachi totem in toe would effectectively place a marker per turn and little else. Give her disguise to prevent people charging her to tie her up and she can place a new marker each turn at more than 6" away from the last one. If she gets well ahead of the other crew she can opt to break off and attack.

 

Another option might be to simply take two Tengu, fly then into the opponents half and drop a markers. The tricky bit is the marker in the second turn. Using the first Tengu to drop a scheme marker and then the second one teleports to it and then flys 10" allows it to place a marker in turn two, but makes the 2nd placement for turn three very hard. Leaving my master and a few more points to try to prevent their marker runners getting into my deployment zone in turn one. Out activating the crew and leave Mei Feng or Misaki till last to kill the model is one option, unless its a master of course in which case I'm screwed.

It could be possible for a model with a 6" move, such as a Torekage to make it into the oppositions half and place a claim marker in turn one. Using Toshiro the Daimyo and Kamaitachi a Torekage can be compelled to move 6" and gain fast, if you can get the mask trigger off on Toshiro's War Fan ability then the Torekage moves 16" and still has two AP to drop a marker, but now you've committed 20 SS to drop a single marker.


The final option of course is to totally ignore Stake a Claim and focus on the schemes. This obviously depends entirely on what they are.

The issue I have is that I think all the other factions can do this mission so much easier than the Ten Thunders. Listening to the latest Before We Begin podcast (an awesome podcast if you're new to Malifaux by the way as it concentrates on the crew selection process of a game) then Arcanist and Guild can perform the drops easily, and Resser seemed to be able to also. I just worry I'll face a crew who can easily spam the markers with minimal SS cost leave more models to deal with my attempts to drop them or complete schemes.

Or am I simply over thinking this?

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