I started day two on 30/60
tournament points, pretty squarely in the usual mid table position I aim
for. Day one had been a mixture of great games with some silly mistakes
by myself, possibly one of the most enjoyable near tablings I’ve
been subjected to (a tribute to my opponent) and the deciding round 3 of
me vs. Bennett (I claim the win here 12 – 8 is clearly a win to
me!)
Game 4 vs. Gareth Donelly - [Black Templar].
Game 4 vs. Gareth Donelly - [Black Templar].
Primary: Seize Ground (3 Objectives),
Secondary: Capture and Control,
Deployment: Spearhead.
This was actually quite a nice
game for me, I’ve been considering the next evolution of the Skull Reapers
and I was thinking along the lines of Black Templar. Gaz was using pretty
much what I was thinking of doing. Four units of Terminators with two cyclone
each, some power armour deckchairs, Typhoons and a couple of characters.
It would be nice to see how it played, even if on the receiving end of
it.
I won the roll for turn and chose to go first, I wanted to start the fire fight on my terms. I kept a Rhino with the Rune Priest and a Razorback with Grey Hunters in reserve so arrive on my board edge. The former would race for his home objective which I assumed would only have a deckchair unit on it, the later was for securing the Primary objective in the other quarter of my half. Gaz responded by keeping two of his Terminator units in reserve as well as all the Typhoons and one deckchair. It was going to hurt when they walked on his board edge and got to shoot krak missiles at my tanks and troops. The remaining army hid behind a large LOS building in his deployment zone.
For my turn one I shuffled a couple
of vehicles over to get LOS on the Terminators behind the building and
advanced my other Rhino and Lone Wolves towards the centre objective. However
I hadn’t accounted for the ranges and my Razorbacks and Long Fangs turned
out to be a couple of inches to far away to reach the Terminators, so my
first turn of firing was wasted. Gaz’s turn one was very quick. The Cyclones
advanced from behind the building and into range of the Long Fangs, whilst
keeping the other 3 members of the squad behind the building for cover
saves. Eight Krak missiles flew at my Long Fangs in cover and killed a
four of them. Other than that, nothing.
Turn two saw my deckchair unit arrive and immediately run for the LOS blocking building which my objective was hiding next to. The Rhino with Rune Priest arrived and headed straight down the right board edge. His objective was guarded by two terminator squads as well as the deckchair unit but I was hoping his terminators would move off to push the two seize ground objective in the centre of the board and my half. Having advanced his Terminators my missile launchers were now in range and Lascannon and missiles flew down the board. Targeting one squad we managed to kill off 4 of the 5 members including one of the cyclone launchers, this was partially due to Gaz’s poor saves failing a couple of 2+ saves as well as 4+ cover saves. In Gaz’s turn, both Terminator squads and a Landspeeder arrived from reserves. The Terminators walked on from his board edge and put them dangerously close to my side. Luckily their first salvo of missile wasn’t too successful, only managing to knock guns off or immobilizing Razorbacks. Several missile fired on my Rune priests Rhino, but again didn’t destroy it.
Turn three wasn’t overly successful from my point of view. Attention was turned to the newly arrived Terminators, but Melta, Missile and Lascannon fire was largely unsuccessful. The one shinning point was the Rune Priest, who leapt from the Rhino as it continued to speed toward Gaz’s home objective and managed to drop two Terminators down a large hole in the ground courtesy of Jaws, one of which was a cyclone. However now stood on his own , in cover, I knew he was going to face a barrage of revenge firing from the Black Templars. The Lone Wolves advanced towards the Terminator squad with the Emperor’s champion, but were unable to charge. In Gaz’s turn, the unit of Grey Hunters which had leapt from a Razor back to fire Melta faced the wraith of their victims, in a combined firing and combat they were easily swept from the board, whilst their Razorback lost its Plasma gun. As expected the Rune Priest came under fire, what was unexpected was how many 4+ cover saves he made. Although he was killed in the turn I suspect Gaz didn’t want to fire quite so many people at him, and would have preferred to fire some at the Rhino, but the Rune Priest was in line for a devastating Jaws in the following turn and would have to be silenced. One Lone Wolf was shot and then charge by the Emporer’s Champion squad, and managed to account for a single Black Templar before being pulled apart.
Turn four and my remaining Razorback reserve arrived and headed for the Sieze ground objective in my half of the board. Gaz only had two scoring unit so was limited to what he could hold, based on the positions of the unit he was clearly aiming to secure the two objective close to his table edge. If I could ensure I held at least one of each I would at least be able to secure a draw. My firing in this turn also proved less than successful. A couple of Terminators died to Lascannons, but the Missile launchers mostly bounced harmlessly off their armour. Similarly my Rhino delivered its Grey Hunter payload onto Gaz’s home objective, only to have a terrible round of firing and killed zero of the defenders. During his turn four Gaz’s unit of Terminators charged onto the hill in my deployment zone and butchered the Long Fangs stationed there, they were poised to strike my Home objective, my assault on his home objective was brutally cut down in a hail of bolter and missiles. There was no way to win the Secondary mission, it would all be about the 3 remaining marines hold my home objective, three marines which had half a dozen Terminators baring down on them.
Turn five and I had a half dozen Terminators to kill before they took my home objective away from me. Razorback turrets swung around and unloaded all guns into the squad, as the AP2 fire cleared a single terminator still remained….. but wait, those two Long Fangs in the wood, they haven’t fired. Two shots, One Hit, One Wound …… One Failed 2+ save. To say I was lucky was an understatement, my home objective was not secure. In his turn 5 Gaz turned his attention to my scoring unit in a Razorback sitting on a primary objective. Several missiles, Las Cannons and a melta gun later the vehicle was still there, minus a weapon, shacken and immobile, but still hiding it’s precious cargo. At the end of turn five it would be a clear win to me. I controlled primary 1 – 0, it was a draw on secondary and I was probably slightly ahead on VPs, so obvious there was a turn six!
Turn Six, Gaz had one more units of Terminators in the centre of the board and threatening my objectives, The Las/Plas turrets swivelled again to open fire on them, this time however with less success. A few were killed and importantly taking them below half strength for VPs. However the squad advanced towards the primary objective in my half. In Gaz’s turn he moved his second deckchair unit the primary objective in his side of the board, whilst the Razorback took another battering. More Str 8 / 9 shots rained in on the vehicle and remarkably it didn’t blow up (it was now an immobile weaponless bunker, but still there) His Terminators shot at then assaulted another unit of Long Fangs but didn’t manage to cover the ground to objective. At which point the game ended. It was draw on both objectives and Gaz was slightly ahead on VPs. Overall a really enjoyable game and a great way to start the 2nd day. It did highlight that I struggle against Terminators a little, but do have the Las and Plasma to deal with them, it’s just concentrated in a few of my models.
Result: Draw 9 - 11
Game 5 vs. Rob Edwards - [Grey Knights].
Primary: Annhilation
Secondary: Cleanse,
Deployment: Spearhead.
Rob also writes a blog, and you can see his version of the write up for this battle report HERE. When Rob got out his force I realised it was the Paladin Blob army he’d been posting on his blog. With only 7 kill points in the army, and one of those being 10 Paladins with feel no pain, it was going to take an act of God for my to win Primary, I had more tanks than he had KPs! Rob won the roll for first turn and deployed aggressively as far forward as he could with his main blob. The Dreadnoughts all took up position in a ruin at the back of the board. I chose to hold my Razorbacks in reserve, the hope being that if Rob advanced across the board he’d be in range for a drive on and rapid fire from Plasma gun on the Razorbacks, plus I may be able to get them on with LOS to the Dreadnoughts hiding at the back.
Turn one for Rob was quick, Paladins advanced and the majority of the Dreadnought fired on the Long Fang pack with the Las Cannons. Annoyingly wound allocation and failed saves killed both Las Cannons and nothing else, this was rather frustrating for me. My turn was equally as fast, my Rhino with Rune Priest advanced into the centre of the board to cover the advancing Paladins with the psychic nullification of the Priest as well as hopefully bait the unit forward more into my Plasma Trap range.
Turn two saw the five man Paladin squad shoot and assault one of the pair of Lone Wolves that were advancing towards them. In a blinding display of saves the Lone Wolf killed two paladins with loss and therefore forced them to make a -4 leadership test, which they failed and broke. It would now be a fairly simply affair for my Lone Wolf to escort them off the board, with only the Dreadnought able to pressure him (and with 2+ save and 4+ feel no pain, I should hold out long enough for this). For my turn, two Razorbacks arrived from reserve on my extreme right flank and took pot shots at the Dreadnoughts managing to immobilize it. The Rune priest jumped out and managed to cast Jaws killing a Paladin, more melta and Missile fire crashed into the unit but for very little affect.
Turn three and the Solodin arrived
and ran into cover, completely out of LOS unless I made it right into his
corner, this effectively stopped me from tabling him and pretty much lost
me any chance of a win, I was already behind on KP and was haemorrhaging
them fast. However I did manage to score my first KP as his smaller
Paladin squad ran off the board. Both Lone Wolves now headed towards the
larger Paladin squad to see if they could repeat. Rob’s fired his
dreadnought at exposed rhinos and Razorback securing a larger lead in KPs.
For my turn the remaining Razorbacks arrived an opened fire on the Paladin
squad, but each Las Cannon was allocated to Draigo, who’s 3+ save and
eternal warrior prevented the unit from taking huge damage. My Rune Priest
manoeuvred into an excellent line which would take out the Medic, Psy-Cannon
and two more Paladins with jaws …… then Periled and died. Again firing
was largely unsuccessful.
In Turn four Rob made his single
biggest mistake of the game in my mind. Draigo detached from the blob and
headed towards the Grey Hunter squad in the centre of the board. He charged
them and killed three but the remaining marines, including their melta
gun, broke ran 11” away and then rallied, leaving Draigo stranded at the
centre of the board. The last of the Lone Wolves was shot dead by a Dreadnought
before it could charge the Paladins and repeat the fate of the smaller
squad, however with Draigo now on his own in my mind the damage was done.
For my turn my firing was split, meltagun armed Grey Hunters raced forward
into 12” range and Draigo’s remaining wounds were evaporated in a hail
of AP1 superheated metal. Meanwhile the Paladin squad were without Draigo’s
protection and the Las-Cannons took full affect, a handful of the Terminators
were felled by the AP2 double tap shots which dropped the squad below half
strength.
Turn Five and Rob started back
peddling the Paladins. He was comfortably ahead on KP now and wanted to
ensure I didn’t wipe the blob out. The Dreadnought also moved so they
were out of LOS of the Long Fangs. For my turn I pressed forward, I couldn’t
get an worse on KP and if the game ran to 7 turns I may be able to table
him. Razor backs drove 12” forward and launched smoke in an attempt to
deliver their Grey Hunter payloads into the middle of Rob’s quarter in
turn six or seven, again firing wasn’t overly successful as the majority
of the long Fangs had to move in order to re-establish LOS.
We rolled into turn six, Rob continued
to retreat the Paladins taking care to keep the in cover where possible
and out of LOS. He popped more of the assaulting Razorbacks with his dreadnoughts
thus preventing me from reaching his solodin. For my turn I pressed
onwards hoping for a turn seven but it wasn’t to be.
As I expected there had been no
act of God and I’d been convincingly defeated on Primary, but control
three of the four quarters for secondary. With a slight advantage on VP
due to killing Draigo and taking 50% of the big blob’s VPs.
Result: DRAW 9 - 11
Game 6 vs. Gordon Wilson - [Grey Knights].
Primary: Seize Ground (5 Objectives),
Secondary: Annhilation,
Deployment: Pitched Battle.
Secondary: Annhilation,
Deployment: Pitched Battle.
Last Game of the tournament and
I’d slipped slowly down the rankings each game today after facing Terminators
and more Terminators, so you can imagine my facial expression when my opponent
put down his tray containing 22 Terminators and 3 Dreadnoughts. Turned
out these weren’t Paladins and there was no Draigo, there was 20 Terminators
with two grand marshals. I won the roll and opted to go first, deploying
a heavy firing line across the board. My Opponent rolled for his grand
strategies and scored enough to give ever unit something, then he made
an odd choice, he gave one of the blobs of terminator and a dreadnought
scout and then put then into reserve to outflank. The remaining Dreadnoughts
we also held in reserve to walk in from his board edge. I can only assume
he was worried about me popping them with my first round of firing it he
deployed them. What this meant was that the only unit on the board was
a single 10 man terminator squad with both Marshalls attached.
In my turn one the wolves advanced, Razorbacks moved to bring their Las-Cannons to bear on the unit. One of the Long Fang units had to move as they were out of LOS and range, but also close to the board edge and at risk from the outflanking units. In the firing phase Lan-Cannons and Missile Launchers cut down some of the Terminator. The Rhino with the Rune Priest shot forward 12” and the Squad disembarked. Casting jaws the Priest caught 3 Terminators and killed one.
For his turn one Gordon opened up on the Rune Priest and squad. Unfortunately my saves were on fire and only a single marine died.
Turn two and some tanks remained stationary to fire both Las-Cannon and Plasma guns, the Rune Priest repeated his trick and dropped another Terminator, then Gordon failed a Ld10 test and the remaining squad fled off the board.
Rolling for reserves only the out flanking force came on, and then rolled the wrong board edge for both putting them over 24” away from my nearest squad. At which point my opponent conceded the game.
Result: Win 20 – 0
Summary
Although a little disappointing to win the last game by forfeit, I think I’d have got 17 or 18 points from it, I’d already dealt with almost 1000pts of this army for the loss of 1 Grey Hunter and his new reserve were well out of range, The Razorback would be able to snipe with relative safety.
Overall I finished 22nd of 60 which I’m happy with. The wolves performed well for their first outing, it was just a shame I faced a wall of Terminator armies on the second day. I learnt a lot about the army and how to tackle some of the rarer armies from the Garrison (Tau &, Daemons) and had some really enjoyable games over the weekend.
Next up is Summer Solstice at the end of July, it’s 2000 points but by then I may have converted the Skull Reapers to run the Black Templar codex and be using a Terminator line similar to Gaz’s army in game 4.
Although a little disappointing to win the last game by forfeit, I think I’d have got 17 or 18 points from it, I’d already dealt with almost 1000pts of this army for the loss of 1 Grey Hunter and his new reserve were well out of range, The Razorback would be able to snipe with relative safety.
Overall I finished 22nd of 60 which I’m happy with. The wolves performed well for their first outing, it was just a shame I faced a wall of Terminator armies on the second day. I learnt a lot about the army and how to tackle some of the rarer armies from the Garrison (Tau &, Daemons) and had some really enjoyable games over the weekend.
Next up is Summer Solstice at the end of July, it’s 2000 points but by then I may have converted the Skull Reapers to run the Black Templar codex and be using a Terminator line similar to Gaz’s army in game 4.




