Thursday, 31 March 2011

UK GT : Day 2


Day 2 started bright and fresh, although looking around the room the same could not be said for some of my fellow generals. It was clear that some of them had enjoyed the late license of the venue and were now suffering the price.

Round 4 - Capture and Control / Pitched Battle  vs. Dark Eldar

I've had very little experience of the Dark Eldar and what I've learnt is they usually strike before me, even when I charge. My opponent was using a large pack of Hellions, 2 large groups of beasts an assortment of skimmer vehicles and a couple of small 3 man units.
I probably messed up by deploying my objective opposite his rather than in the far corner. I knew I was pretty much playing for a draw here and that could have meant an extra turn before he got to grips with. But we deployed in a tight groups ready to counter charge his attacks with unit from other vehicles.In the first turn my Obliterators and Daemon Prince faced the majority of the firing. He wiped out the Obliterators and half killed the Daemon Prince. A lot of the Dark Eldar weapons seem to be either very high shots per turn and poison to negate high toughness or just Str8 AP2. I should probably have kept my Obliterators in reserve to threaten his army's rear, but I'm overly fearful of the mishap table. The Dark Eldar swarmed forward, softening us up with salvo's
of fire. And when i say swarmed I mean SWARMED!! OMG they where everywhere! As the tide approach the first squad shot out of their Rhino were order forward to take out the three highborn leading the charge as their weapons where hurting! This they did in typical Khorne stylee. The Daemon prince fell to more splinter fire leather just 2 bands of Beserkers and the Terminators to defend the objective. Weirdly we survived the first assault of the Dark Eldar, we drove off the Hellions and if I'd managed to roll a 3+ with a pack of beserkers we'd have destroyed one of the large beast units after the fled from combat.
We did have a comedy moment when the retreating Hellion landed near the last remaining transport vehicle, only for the landraider to blow it up and kill 4 of them in the resulting explosion, but it wasn't enough and pretty soon them came at me again.
 This time we couldn't beat them and it ended with me losing control of my objective while he still held his.

To be honest this game was a lot closer than I thought it would be. If I'd managed to kill catch the fleeing beast squad in the first assault, I might have thought off the 2nd assault. He also made a Ld4 break test too, so a couple of dice going the other way and this could easily have been the draw I was aiming for.





Result : Loss






Round 5 - Seize Ground / Spearhead  vs. Space Marines

I took a bit of a gamble in this game and left a number of my units in reserve. He was using a very assault heavy army and figured he'd be coming accross the board at me.
By leaving a couple of rhino's in reserve I hoped to drive them along the long board edge and either get behind my opponent or at least snatch some of the objectives.
I noticed that he only had two Troop choices, two 5 man squads in Razor backs lurking at the back of the board. If it could at least get one of these it should make my job easier. The plan was to drop my Obliterators from deep strike in to take one of them out. A great plan which no one bothered to tell the Obliterators, turn 4 came and went and still no sign of them. When they did arrive however they were bang on target and immediately shot up a tactical squad and moved to pursue the 2nd squad. At this point I think my opponent make his main mistake.
 He divert his large assault squad complete with both HQ choices to hunt down the Obliterators, instead of assaulting my main force that were camped on two objectives with 3 troops choices.

This meant that I was largely unapose on my objectives. Except for one landraider. So it was with mild frustation when the game kept going on, finall on turn 7 my opponent crash his landraider through my defenses to contest the objective !!  If the game had finished on any other turn it would have been a win to me, but it was still a very enjoyable and close battle.


Result : Draw


Round 6 - Annihilation / Dawn of War  vs. Space Marines

The last game of the day and I needed a win to end in a reasonable position. Due to the way the opponent allocation works I actually ended up playing against my opponent from round 5. It's a well known fact that you can guage if I'm really enjoying a game of 40K by the number of photos I take. When I'm really into a game I always forget to take them. So probably the best indicator of how good I enjoyed this is the lack of photos.
 Basically both myself and my opponent decided the gloves would come off for this re-match, engines roared and we all headed for the middle of the board.
There was a huge scrap in the middle and Khorne somehow pulled off the win.
The shame for this fight goes to the Daemon Prince who took FIVE ROUNDS of combat to kill a dreadnought. This is a Str6, 4 Attacks monstorous creature who was re-rolling his hits due to Warptime and he still couldn't kill a dreadnought!! Anyway in what was the best game of the event for me against my most sporting opponent I managed a win by 1 kill points.

Result: Win



Overall comments and learning's
Overall I came 69th from 120 people, so Mid Table Obscurity :) I say this now but I'm already think of other possible army configurations. I think this will be the last tournament with the Chaos Space Marines until either a re-codex or 6th edition. I'm struggling to win games with them. There are a few things I learnt that would improve the army.
  • Obliterators are the best Heavy Choice. I would probably split them down into smaller 2 man team to ensure they start arriving in Turn 2, but they were doing quite well at either killing my opponents or drawing fire from the Beserkers as people tried to kill them off fast.
  • The Daemon Prince is more survivable in combat, but a Chaos Lord with Retinue in Landraider makes it into combat more often. For actual damage dealt I think the 2 were fairly evenly matched. But the Daemon's success relied on Warptime to negate his lower attacks. Against armies with psychic hoods it doesn't always work. My Daemon Prince died in most games having only made it into combat once. Normally he was either shot coming accross the board, or once he'd killed his first victim unit, gunned down by their mates. I think in future I'd use Daemon Princes but try to keep the closer to the Rhinos to ensure both support in CC and some cover from incoming fire.
  • I need to use Plague Marines to hold objectives. The 5 man team i used was ok but I think Plague Marines would last that little bit longer.
If I do take these to another tourament I'm thinking;

Daemon Prince, Wings, Warptime, Mark of Nurgle
Daemon Prince, Wings, Warptime, Mark of Nurgle
10 Beserkers inc Champion with power fist, Personal Icon and Rhino (with extra armour and dozerblade)
10 Beserkers inc Champion with power fist, Personal Icon and Rhino (with extra armour and dozerblade)
5 Plague Marines, 2 Melta Guns, Rhino (with extra armour)
5 Plague Marines, 2 Melta Guns, Rhino (with extra armour)
2 Obliterators
2 Obliterators
2 Obliterators

Monday, 28 March 2011

UK GT: Day 1


 A slight variation on the list used in the Uprising tournament. This one was;
  • Daemon Prince, Mark of Nurgle, Warptime & Wings
  • Chaos Lord in Terminator Armour, With Lightning Claws, Mark of Khorne
  • 4 Chaos Terminators, Power Fist, Combi Melta, Icon of Khorne with LandRaider 
  • 8 Khorne Beserkers, Champion with Powerfist, with Rhino
  • 8 Khorne Beserkers, Champion with Powerfist, with Rhino
  • 8 Khorne Beserkers, Champion with Powerfist, with Rhino 
  • 5 Chaos Space Marines with Plasma Gun
  • 3 Obliterators
I was hoping that the Land Raider would provide some much needed anti vehicle whilst also providing a transport for the Terminators, rather than leaving them to the perils of the reserve and deep strike rolls.

Round 1 - Seize Ground / Dawn of War   vs Imperial Guard

It wasn't  a leafblower !!! There was only 1 Valkyrie and Hydra, that said there was still a lot of armour and I don't do well against armour.
With dawn of war most of the army had to drive on at my table edge, which didn't bode well for there run across the board into the guns of the waiting guard and as expected it wasn't long till rhino's were being destroyed. Plus we don't like to talk about why Daemon Prince decided to go it alone on the opposite flank to the rest of the army.
He had a cunning plan I'm sure it just didn't quite work out for him. But anyway .... I took a lot of fire from the tanks of the guard but did manage to make it into one of his flanks with a lot of my combat troops. The carnage was pretty brutal as poor lowly human found out what it was like to face pschyo mad space marines intent of killing all that stood in their way.
The carnage was good and the blood spilled for the blood god !!! Pretty soon I'd taken control of my little hill and tree and in a nice world it would have all ended there. Sadly it was only turn 3 and the pesky rules say we've got to keep on fighting so the game carried on. This is when I found out what it was like to face angry humans who have large tanks and Lascannons and are intent on shooting me dead to get revenge for their fallen comrades, the answer is not pretty.
Over the next couple of turns my forces were systematically shot to pieces from Valkyrie, Hydra and Leman russ battle tanks. Vehicles were wrecked and men reduced to a bloody smear, until finally my last squad was hunted down as they took cover near one of the objectives.


Result: Loss

Round 2 - Capture and Control / Pitched Battle  vs Tau

Hmmm another highly shooty army, doesn't bode well. Bob's army was largely made up of Crisis suits with lots of shield drones, a couple of broadsides and three 5 man fire warriors teams in a couple of Devil fish
   



My Landraider lasted all of 1 turn, and didn't get to move out of the deployment zone before 2 Broadsides reduced it to a smoldering wreck. He also popped a rhino in his first firing phase forcing a unit of beserkers to foot slog along with the terminators. It pretty much went down hill from there, the Tau are a very shooty army and most of his army were able to use their assault move to back off from advancing World Eaters.
With only a couple of turns remaining we were pretty much pinned into a corner with the Tau moving in from all sides. At this point I really just didn't want to get tabled again, so the Khorne started to fall back and consolidate on my objective (the little skull counter at the end of the building. We assaulted and cleared out the remaining fire warriors in the building and dug in while crisis suits poured fire onto them. Now at the end of turn 5 I had 2 Marines left, one Beserker with Power fist and a Marine with Plasma gun, both standing on the objective. Tau were circling in and about to finish me off ........ and that's when the game ended. I'm not particularly proud of this draw, it felt a little cheap, I'd killed less that 400 pts of his army and he's practically tabled me, but in the end 2 lone marines won me my first draw of the weekend.

Result : Draw

Round 3 - Annihilation / Spearhead   vs Deathwing

As my opponent deployed his army for this I wasn't filled with confidence, it was all Terminators, a Land raider and a Dreadnought in a drop pod. Pretty much everything I struggle to kill, but we pressed on.
I got the first turn and my Obliterators struck. During deployment he'd forgotten about the Plasma Cannon option on them and was heavily bunched up. Ok so I'll admit I'd forgotten about it too, I stepped them out from their hiding place behind a building ready to fire lascannons and he suddenly realised his mistake and vocalised it, "oh yeah, Plasma Cannons" says me. Four Terminators die to hot plasma death.
Following that there was a small game of cat and mouse. He didn't want my Beserkers to get the charge on me so as we drove around the small set of houses he kept maneuvering his terminators along the board edge. He'd popped a couple of Rhinos and was ahead on kill points. Then the dreadnough arrived in his drop pod, or two easy kill points as I like to call it. The dreadnough killed a Rhino and for it's sins was then ripped apart by the Daemon Prince while his drop pod was shot point blank range by the Obliterators.
At this point the assaults that were to determine the game occured, firstly seeing the obliterators who'd been taking Las Cannon pot shots at his terminator, He drove his Landraider forward and disgorged his combat squad. 6 Terminators (4 Thunder Hammers, 2 Lighting Claws one with a banner and an Apothercary) along with the special character who was making his terminators troop choices and a librarian and assulted the Obliterators. Who promptly died. In my turn i returned the favour, my Landraider drove forward and dropped off it's 4 Terminator (Combi-Melta, Power fist and Icon of Khorne) and Chaos Lord. Before assulting we fired of our weapons and were shocked to see 2 Terminators drop dead (One to the Melta and one to a lucky bolter shot) and we charged in I wasn't expecting to kill the unit, but hopefully weaken it for the nearby pack of Beserkers and Daemon Prince moving in to support. However I hadn't account for the best luck I'd had all day. During the bloody fight i was called to make nine 5+ saves, I made them all !! After 1 round of combat I'd killed his Special Charcter and 3 more Terminators without loss. To add insult his Libarian (who hadn't been able to get into the fight because he'd got caught in the middle of tight pack of his Terminators and hadn't managed to make base to base contract) died to the No Retreat wounds.
 With only 2 Terminators left and the score now drawn on kill points in the next turn of combat I finished off the squad and took the lead, and that's how it ended. I'd won by one kill point due to an amazing set of saving throws.
  It was a close thought battle which was decided ultimately by the dice as he's failed to pop the last rhino with a Cyclone Missile shot against it's rear armour in his last turn to tie the kill points. But a win is a win and I was going to take it as it was my first of the tournament.


Result : Win

At the end of Day 1 it was one of each Win, Draw and Lose. Not a brilliant result and luck had played a large part in not being beaten 3 times, but it wasn't a bad position to be in going into day 2.

Monday, 21 March 2011

UK GT this weekend

So this coming weekend I've got another tournament in Mansfield. I both and enjoy and dread these larger tournaments. I'm enjoy playing people I've not seen before and armies I've not faced, but I dread being tabled in a dull game where I just can't seem to affect the outcome of the game at all. I'm taking my World Eaters again in what might be their final outing for a while unless they perform better. I've changed the army list around a bit to see if it fairs better. It's now

Daemon Prince, Mark of Nurgle, Warptime & Wings
Chaos Lord in Terminator Armour, With Lightning Claws, Mark of Khorne
4 Chaos Terminators, Power Fist, Combi Melta, Icon of Khorne with LandRaider
8 Khorne Beserkers, Champion with Powerfist, with Rhino
8 Khorne Beserkers, Champion with Powerfist, with Rhino
8 Khorne Beserkers, Champion with Powerfist, with Rhino
5 Chaos Space Marines with Plasma Gun
3 Obliterators

So I've droped a Daemon Prince, Obliterator and both Daemon Packs in favour of a Landraider, Chaos Lord in Terminator armour, and a 5 man snatch squad.

The basic plan is to take it to the enemy, hard! I'm hoping the added firepower from the Landraider will combine with the Obliterators to crack open any troop transports. While the Besrker and Terminator can pull people apart in CC. I'm hoping the Terminators can be used to take on the harder Opponents where their power weapons will deal with any tough armoured opponents. The 5 man team is there for the the home and away mission, to hold my objective while i take the fight to the opponent. In other missions they are likely to be held in reserve in the hope they are late turning up.

I'll do a nice write up of the weekend next week and hope i take my usual place in tournaments ..... Mid Table Obscurity!

Tuesday, 1 March 2011

Nids don't play nicely with little girls !!

Ok so as I mentioned I'm playing in a campaign at the local club. I decided to switch from Chaos to Nids for a change but made the mistake of coming up with an army in 5 minutes, it really wasn't designed to take on Mech armies, which are fairly common now a days. The campaign is a 1300pts one and my army is;

Tervigon, Regenerate, Catalyst
5 Tyranid Warriors with Rending Claws and Scything Talons
4 Tyranid Warriors 3 Death Spitters, 1 Venom Cannon
12 Homogaunts
8 Genestealers + Broodlord
5 Tyranid Shrikes with Deathspitters
12 Gargoyles
Zoanthrope
Trygon

Now my only official campaign match was a loss to the Dark Eldar, which didn't fill me with much confidence for the army. In week 2 all my opponent had arranged games before I had got to the club so I ended up playing a 1300 pts against a Witch Hunter army. He was using (from memory) some sisters in rhino's, 2 exorcists, some seraphin and a small witch hunter group with lots of heavy bolter servitors.  Winning first turn a deployed fairly centrally to avoid him trying to take some of my army out of the match with an corner
deploy ... which he tried. As the turns move on the nids advanced and circled in to cut off escape routes. My faster Gargoyoles and Shrikes swept around on my left flank whilst the Trygon lead the charge on the right. With the Tervigon spitting out fresh screen gaunts as the remainder of the army plowed up the centre.
He had several shots at the large creatures in the army trying to take them out, but their high toughness and regenerate kept them coming (to be fair my Tervigon did drop to only 1 wound at one point, but he couldn't finish him off. As the turns progressed the Nids seemed to shrug off a lot of the incoming fire. One of the spawned squads of guants was cut down and the Zoanthrope died to an emerging assassin, before
she was cut down by Deathspitter fire. In turn 4 we were ready to strike. Unfortunately the photo of turn 4 is not allowed on this blog as it shows scenes of a graphic nature, suffice to say this what happens when around 1000pts of Nids makes it into close combat at the same turn. CARNAGE!

The end was a win for me and a much need boast to my 40k life. I think it might actually be the first win while at the Garrison, which is a rather poor story of my 40k ability.